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Main » 2011 » September » 24 » Slump and Return
0:37 AM
Slump and Return
I'm sure the few of you who frequent this site have noticed a lack of updates since January, if you remember I was discussing a upcoming demo well here is the story on what happened to us.

Development was going strong I was have way through the demo but then some trouble set in. Some of you might know that before Pyd moved he did the majority of the in game scripting and event creation, since then I was essentially left to the task and as I was learning the process (which I'm quite good at now) several Bugs appeared, these bugs became my top priority but ultimately stressed me out, since Pyd had no net at the time I couldn't ask his thoughts on the bugs and since CS is almost dumbfounded by the technical errors (funny since he does all the numbers) I was isolated in this fight, so as my stress continued to rise I quit working on the demo leaving it half finished. My job is world and map creation, not bug repair. A couple bugs I'd like to mention are
  • AMS crash- Our automated Message Script suddenly stopped working so I had to find a new one, Luckily this has been essentially fixed
  • Missing Move- Because of the way our Battle system is coded, one of our character's moves doesn't work properly, this still is a problem
  • Monster Strength- Though the stats worked originally now it seems monsters are to strong or to weak
  • Monster Chase- In our system monsters chase you down on the over world then you fight, this wasn't working last time I checked
There were a couple others but these are the major players who come to mind.

Now for the return, tonight Pyd messaged me asking for some files so he can start working on the next chapter, hopefully MON development will move forward and we will be able to get that second demo out my 2012. So I'll be updating the FAQ to reflect this, don't expect a full release until next year.
Category: Pali's Rants | Views: 376 | Added by: Paliurus | Rating: 0.0/0
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